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Warhammer Online Influence hack updated

Well I updated the Influence Hack for Warhammer Online, in theory this hack should continue to work after (minor?) updates. It searches through memory for the influence hack location using a pattern created by IDA.

The pattern matching isn't that exciting, just search for an array of bytes and if the match is found then that's the address that I want. Its reasonably fast (it finds the address in 1.3.4.529 within 1 second on my PC).

Anyhow, you can download it here. Enjoy!

Edit:
According to this post Mythic is  apparently detecting influence hacks (finally):
http://www.mmoelites.com/topic/633-a-warning-to-all/

So be careful with using this hack.

Posted by: Da_Teach on Saturday, May 01, 2010  •  Comments (1)  •  Full story  •  C# Hack Warhammer Online Pattern Matching

Warhammer Online got updated...

Since its only been a few days since I released the Influence hack for Warhammer Online, I decided to update the influence hack so it works with the new patch.

Have fun with it, you can download it here.

Posted by: Da_Teach on Wednesday, March 24, 2010  •  Comments (1)  •  Full story  •  C# Warhammer Online

Warhammer Online (I'm back! :)

The pressure at work is lowering, so I don't have to work overtime anymore. Its not completely over yet, so I'm not back at full strength yet, but I should be able to slowly get back to what I love doing the most: hacking games!

The first hack I wanted to start with is more an actual hack rather then a trainer. The original version of this hack also isn't mine. Its a hack I found here.

The hack uses the fact that influence, unlike with 99.9% of the game's content, is checked client side when selecting influence rewards.

Normal MMO behavior is to assume the client has been compromised, but with this assumption comes a trade off. Handling everything server side makes the game laggy (servers cant handle "everything"), but some games (like Eve Online) pull it off. Usually though games make a trade off, lag vs responsiveness. In Warhammer Online this trade off allows things like Speed Hacking and Teleporting.

That said, what it shouldn't have allowed is this hack. What this hack does is tell the client 'You have full influence', when you then go to the Rally Master to select your reward, you can select the items you want. Now you can call me crazy, but somehow I feel a server-side check should have been in place here.

As I said though the hack that I found wasn't mine, I did however improve on it. The whole ordeal with either TSearch or Cheat Engine, find the value, bla bla bla. Too much work ;)

If you look at the link you will see that they want you to change the register value at a certain instruction to the amount of influence you want. I took the liberty of analyzing where it writes to. The instruction mov [eax+8], edi basically sets your influence amount. Upon further inspection we find that at [eax+14h] the amount of influence you need for the Elite Reward it stored.

So utilizing a code cave, I basically read the maximum needed influence and write that to [eax+8] instead. The end result is that you will get maximum influence in any chapter without the hassle of cheat engine, etc. If you start the hack in your character selection screen then you should in theory have maximum influence in any chapter you go to. If you start the hack while actually in game, you might have to kill something (or do something) that gets you influence.

You can download the hack here. I will not keep this hack up to date because it gets updated too often. However I am willing to update it if its requested through a comment on this post.

Posted by: Da_Teach on Saturday, March 20, 2010  •  Comments (0)  •  Full story  •  C# Hack Warhammer Online